image credit to lantern
According to estimations, the iOS version of the Resident Evil 2 remake has not yet sold 10,000 copies.According to Appmagic data, the game has made little more than $100,000 from in-app purchases since its December 2024 debut.
At first, gamers could test the game on their smartphones by downloading a small sample for free. Users had to make an in-app purchase to access the entire game, however during the first month, the price was lowered to $10. According to Appmagic’s data, around $95,000 was made during this time, meaning that about 9,500 gamers purchased the complete version.
The in-app purchase price went up to $40 after January 9. Approximately $7,000 has been spent since, indicating about 175 more purchases at the higher price.
These numbers show that expensive AAA game versions on iOS aren’t pulling in a lot of money. The higher price tag in comparison to other mobile games and the small number of handsets that can run such demanding games might be contributing factors.
For example, “Resident Evil 7” received over 83,000 downloads in its first two weeks of release on iOS in July 2024. But only around 2,000 customers paid the $20 price to get the entire game.
Similar to this, sales of iOS versions of other AAA games like “Assassin’s Creed Mirage,” “Death Stranding,” “Resident Evil Village,” and “Resident Evil 4” have been poor. According to this trend, mobile players could be reluctant to spend money on pricey console game conversions.
Top-performing premium mobile games are frequently independent productions, according to Andrei Zubov, head of content at Appmagic. These games are more in line with mobile gaming tastes since they typically have simpler controls, distinctive graphic styles, and are appropriate for shorter play periods.
Additionally, he noted that gamers who are prepared to shell out $50 for a mobile game probably have access to PCs or consoles, which deters them from buying these games on mobile devices.
In conclusion, AAA console titles finding it difficult to make the switch to mobile platforms is reflected in “Resident Evil 2’s” meager sales on iOS. Their appeal among mobile gamers appears to be limited by the combination of their expensive costs and requirement for powerful smartphones.